Player Characters
Player Characters
Gavin Grievish is an absolute sweetheart of a man. He loves working with his hands and creating new things from seemingly nothing. His love of creation started as a young child. Though his parents were encouraging enough, he often felt as though they would have been better off separated, as they spent a good portion of their time fighting each other and placating him with his hobbies. As soon as he was able to leave home, he made his way to the dwarves where he learned how to properly use a forge. After some years under their tutelage, he wandered out again, seeking the elves in order to learn some of their magic ways. After learning how to imbue power into his craft, he set out, ready to finally live the life he felt he deserved to live. Nowadays, as he travels, he has been working on a metal companion and hoping to bring it to life using the techniques he’s learned from the elves.
Her name is Autonia Astrid. That was all she knew when she woke up on the workbench of artificer Gavin Grievish. She is an autognome he had found after she had fallen from the sky like a meteor, her body and her memory chip severely degraded from the fall and from the extended exposure to the cold of space. Honestly, it was a miracle her Heartcore was still safely intact. Once she had awoken from the stasis state she had entered to survive, Gavin determined that she had been built 213 years prior, and had been floating adrift in space for the past 70 years. Autonia has no memory of her creator or who she is at all. All she knows is her directive- Aid and Protect… She doesn’t know who, that data was lost. She decided to stay with Gavin, turning her directive to him- befriending the kind man and assisting him in his workshop, and in return, he helped repair and upgrade her systems. Autonia hopes that one day she and Gavin can restore her memory chip and answer the questions that echo through her metal head- Who is she, who was she made for, and what happened to them?
Born beneath the shattered moons of Virellion, Caelen Starshade never knew his parents. The orphanage he escaped from was more prison than refuge—its stone halls echoing with silence and forgotten names. He fled into the wilds at age nine, surviving on instinct, stealth, and a growing affinity for the unseen currents of magic that threaded through the world. One storm-lashed night, while sheltering in the hollow of a lightning-blasted tree, Caelen discovered a trembling hatchling curled in the roots—a baby lightning drake, scales flickering with residual charge. Her eyes met his, and something ancient stirred. He named her Lumistra, after the lost constellation said to guide wanderers through the Astral Sea. They grew together—bonded not by blood, but by shared solitude and wonder. As Lumistra matured, her wings crackled with astral energy, and her roar could split the sky. Caelen, ever resourceful, crafted his weapon: a bow of driftwood salvaged from a wrecked planar skiff, enchanted to resist void corruption, strung with asteroid spider silk, a rare filament harvested from the nests of cosmic arachnids that spin webs between shattered moons. Together, they became drifters of the Astral Sea, voyaging from planet to planet aboard a living shardship named Whisperwake. They hunted voidspawn in the ruins of the Eclipsed Citadel, traded starfire nectar with the cloud sages of Zepharion, and once outran a timequake in the orbit of a dying god. Caelen’s legend grew—not as a conqueror, but as a guardian of the liminal. His arrows could pierce illusions, silence psionic storms, and even tether souls lost in astral drift. Lumistra, now a radiant storm-winged drake, became a beacon in the dark—a living constellation trailing sparks across the void. But Caelen never sought glory. He searched for something deeper: a name whispered in dreams, a truth buried in the folds of reality. And wherever the stars shimmered strangely, wherever the veil thinned, he and Lumistra would arrive—silent, watchful, and ready.
Yenari spent their formative years immersed in the austere lifestyle of the Khal’Tessar, the Sanctum of the Bonded Spirits. Bound to extra-dimensional spirits from birth, they—alongside their fellow disciples—honed their connection through rigorous training and frequent meditation. When Yenari came of age and completed their training, the masters sent them out of the monastery to walk the Vashtoral, the Soul Drift. Disciplined but naive to the outside world, Yenari began a journey of self-discovery and lessons only the wider world could teach.
Campaign Notes
The party finds themselves in varying parts of the Azure Port. Everyone is directed to the "Garnet Grille" they are then amid a vast panic on the dock, directed to the last ship available by Gorak, a giff. Caelen reluctantly gives them a ride.
Caelen takes the party and Gorak to the Oracle 9 and they are given a chance to rest before having to take on some baby astroid spiders.
The party gets up, they joke about how Gavin did not get laid. They then go to breakfast and then head to the Brown sector, where 6 baby astroid spiders are then killed along with two of the towers of green ooze.